The deep ocean is an odd place. We know less about it than outer space. Outer space is easy compared to the deepest places on earth, there's just a lot of stuff floating around and a small robot somewhere deciding if there ever was life on Mars. I'm generalizing here. Meanwhile, the deepest parts of our oceans are teeming with lifeforms that are absolutely terrifying, beauituful and fascinating at the same time. A small clip to illustrate this:
I mean, look at the jellyfish at 0;40. LOOK AT IT! not even the most tripping insane/brilliant scientist could imagine that there would be a lifeform on this planet that thinks it is a disco ball. The squids are horrifying and awesome, and most of these creatures have a description that fits their appearance perfectly. Vampire Squid? right on the spot! Lovecraft would have loved this to death (no pun intended).
Needless to say, I had an easier job than expected to design creatures that populated the places you would discover with you submarine. I had to tone down a bit on colors and weird anatomy since it had to be fascinating, and not like the 3d guy made some serious errors while rigging the models.
The environments were a bit trickier, the deep ocean isnt the most healthy place to stay for the adventurous diver. Most creatures dont have a skeleton since the sheer pressure of the water would crush anything with some density in its body. If we wanted to go for a uber realistic approach, I had to design suits that resemble a tank and a submarine that is reinforced with several meters of protective metals. Instead, I relied on the suspension of disbelief of the player that it is possible to freely swim around, wrestle with a octopus in a shipwreck and patch up the submarine with some bandages. Sometimes realism takes you only so far, until the point that it takes out the fun of a game or design.
Here's a bit of art. Next time the subject will be the Player characters and your interaction with the environment. Safe sailing!





