The players will spend a lot of time in The Pike, the once legendary submarine that saved your kingdom from bankrupcy by looting shipwrecks, ruins and mysterious caves. the crew existed out of daring heroes and heroines who after their adventures became living legends.
I wanted to show this story through the ship itself, rather than using cutscenes or a thick logbook with a wall of text. In the crew quarters you will find stuff that the previous inhabitants of the ship forgot, and small hints of their careers after they found their fortune. Food cans with the grinning head of the ship's (now worldfamous) cook, or odd instruments that belonged to the shipwright. Outside the ship you will visit locations that were not discovered by 'the magnificent 5', but also places with empty barrels, trash and other things left by the previous explorers. I want to give the player the experience that they follow into the footsteps of heroes, and live up to them. Or go full speed ahead and abandon your crewmates who were checking out a location. Your choice.
Its obvious that after almost half a century of loyal service, the submarine is a bit more broken, smellier and rustier than when it was baptized for its first journey. Things like corks can save lives if you use them correctly and with a bit of force. And it is general knowledge that tape or bandages can repair anything if you use enough of it. Main goal of the ship is to give the players a safe haven insofar that is possible is the dangerous deep seas. Air is precious when you go diving, and the Pike will be one of the few places in the game where it is freely available. Still, you must make repairs and keep the engine running, or else you will be marooned on the bottom of the ocean...
woensdag 13 maart 2013
vrijdag 8 maart 2013
The Journey begins
Ahoy! I'm a graduating student from the Utrecht School of Arts. This blog will follow the process of my project, and is mostly focused on the 2d art side of the game. Here's a pitch of what the barnacles this is about:
Submersion
is about teamwork, not the cooperative kind, but teamwork
nonetheless. See, here you are now, aboard a small, faulty, rickety
submarine together with four of your closest friends! Water’s
leaking into the doctor’s office and filling the sleeping
compartments. But that’s okay, how else are we going to lower our
buoyancy? Mike’s burned his hands when a steam pipe ruptured. But
he’s fixing it now; smart thinking Mike. Jim’s fighting the
octopus stuck to his face and Jenny is steering us away from those
reefs, smashing. What are you going to do? Grapple with the tentacles
coming in through the moon pool, reel in that treasure chest while we
float on by, or put on that swimsuit and dive into that sunken ship?
All and more can be done to delay our inevitable demise. Jolly good
fun!
It will be a co-op pc videogame, played over a network. I will regularly update with artwork, thoughts about art in general and problems we had to tackle. As for now, enjoy this art dump of things that are already made! In later posts, I will give a more in depth explanation of the setting.
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